Cinema and Media

A star on the Hollywood Walk of Fame for Carlo Rambaldi, the visionary behind E.T.

The special effects maestro is the 18th Italian to receive a star on the Walk of Fame

Carlo Rambaldi. (Ansa)

3' min read

Translated by AI
Versione italiana

3' min read

Translated by AI
Versione italiana

Steven Spielberg had dubbed him the ‘Geppetto of E.T.’. Carlo Rambaldi, a trained painter and sculptor, designed and created the alien protagonist of the 1982 film for the director.

Before Hollywood, Rambaldi had forged his own career in Italia, where he trained at the Academy of Fine Arts in Bologna. He made his debut in the film industry in the 1950s: among his early works was the dragon Fafner in Giacomo Gentilomo’s *Sigfrido* (1957). This was followed by collaborations with some of Italy’s most prominent directors, from Federico Fellini to Pier Paolo Pasolini and Dario Argento.

Loading...

The move into cinema happened almost by chance, as his daughter Daniela, who was present at the ceremony in Los Angeles, explains: “A friend of his was making a documentary about sturgeons, but had started filming at a time of year when they weren’t in season. He then asked him if he could build an artificial sturgeon. My father replied that he would try to make one. That experiment opened the doors to the world of cinema for him.”

His international breakthrough came in 1976, when producer Dino De Laurentiis chose him for the remake of *King Kong*. Rambaldi had seen the original 1933 film as a child, at the cinema-theatre in Vigarano Mainarda, the village in the province of Ferrara where he was born. Years later, he worked on the creation of a huge mechanical model of the gorilla and also built a life-size arm for close-up shots with Jessica Lange. The project required a metal frame, hydraulic systems and a team of operators to control its movements. Rambaldi received his first Oscar for the film in 1977.

“Without Carlo Rambaldi’s King Kong, would Stan Winston’s T-Rex in *Jurassic Park* have existed? Probably not,” remarked Matt Winston, son of special effects specialist Stan Winston, during the Walk of Fame ceremony. His speech highlighted the influence that Rambaldi’s work had on subsequent generations of special effects artists.

It was, in fact, the success of *King Kong* that cemented Rambaldi’s reputation in the United States and brought him to Spielberg’s attention. The director enlisted him for *Close Encounters of the Third Kind* and, shortly afterwards, for *E.T. the Extra-Terrestrial*. For the latter film, Rambaldi did not merely build a puppet: he helped define the character’s appearance and created the complex mechanisms that allowed it to move its eyes, mouth, head and hands. The aim was to make an extraterrestrial creature believable and turn it into a protagonist capable of evoking tenderness and empathy. The film earned him his third Oscar in 1983, following the one he won in 1980 for Ridley Scott’s *Alien*, for which he was responsible for the mechanical construction of the creature’s head, designed by H.R. Giger.

His daughter Daniela recalls the concentration with which her father tackled technical problems in his workshop. “When he had to solve a problem, especially when a mechanism wasn’t working as he wanted it to, he would shut himself off completely. His aim was to give a mechanical object a natural movement. Sometimes he was so focused that he didn’t even hear me. When he found the solution, however, he would explain to me the reasoning that had led him to that result.”

Rambaldi liked to describe himself as a ‘creator of mechanical actors’, and it was precisely to preserve and promote her father’s artistic legacy that Daniela established the Carlo Rambaldi Cultural Foundation in 2014. ‘Today we are constantly surrounded by artificial intelligence and digital images. In a sense, we are trying to move in the opposite direction: to highlight the difference between a physically constructed mechanical figure, which you can see and touch, and something created using AI.”

And what would Carlo Rambaldi have thought of artificial intelligence today? Daniela recalls her father’s views on computer graphics: “He regarded it as an extraordinary tool but one which, fortunately, has no hands and therefore cannot create like an artist, nor can it fully embrace the artisanal dimension of artistic work”.

Copyright reserved ©
Loading...

Brand connect

Loading...

Newsletter

Notizie e approfondimenti sugli avvenimenti politici, economici e finanziari.

Iscriviti