Cartoons, marathons, pop art: to the US (and back) to climb the Italian gaming ladder
Pietro Giovanni Vago. Founder and CEO of Cidiverte, he recounts his rise and the family business where employees buy paintings, climb Kilimanjaro and walk the Camino de Santiago
by Lello Naso
6' min read
6' min read
The entrance to the operational headquarters of Cidiverte, the Gallarate-based company that controls half of the Italian video game market, is a small labyrinth: a room with a wall of green plants and full of handicrafts and gadgets with an Arborian flavour gives access to a zigzagging corridor: on one side the offices with large windows, on the other a long continuous wall. "This used to be an industrial warehouse," says Pietro Giovanni Vago, the company's founder and managing director. "In 1992, when we were established, we only occupied a small portion of it. In the rest of the shed there were many textile companies, those typical of the area. Over the years, we have taken over almost all of it, adding one piece at a time'.
A series of pictures is affixed to the long wall. The light does not help: at first glance they look like posters. But as you get closer, you realise that they are actually works of art. Prints, lithographs, paintings. Small sculptures hanging on the wall. 'I don't have a wife and children, I buy paintings,' smiles Vago. 'Pop art, my passion, but in general everything I like'. In sequence, there are the biggest names of the American scene, but also little-known artists. Part of the wall is empty because many paintings have gone on loan. "I buy around the world what strikes me, in galleries or markets. My employees can also buy the things they like, with a spending limit of one thousand euro. All they have to do is send me a whatsapp with the pictures, just to inform me".
A Lichtenstein and a colourful Goldrake painting dominate Vago's office. 'It is by a not very well-known artist,' explains Vago. 'I bought it in Venice, in a gallery. I went in and Goldrake looked at me irresistibly. I couldn't help but take it with me. I grew up in Japanese cartoon culture, my first passion. Mazinga, Goldrake, Lady Oscar and Conan Future Boy'. Hours and hours watching them at boarding school, in Switzerland, where Pietro went to middle school and high school. "My parents had sent me to Lugano to an American school to learn English and for fear of kidnapping. I remember we had moved to Lake Varese, to a small village. We little ones were never allowed to be alone or play in the little park with the other children,' Pietro recounts. It was the Italy of the years of lead and the Milan of Turatello, of kidnappings.
The family business, Monava Trasporti Internazionali, founded by his grandfather, was run by Pietro's father and his brother. Needless to say, Pietro, the eldest son, was intended by his parents to take over the company. But the passion for cartoons and early video games was too strong. Pietro went to study computer engineering in Washington. He graduated in 1991 and started working for American start-ups in the industry. The first assignment, however, is very special: the university sends this young Italian engineer to the White House to teach WordPerfect, a computer writing programme, to Barbara Bush, George Bush senior's first lady. 'An attentive and applied student,' Pietro remembers, 'she wanted to learn so that she could quickly answer letters from citizens'.
The turning point, however, is the recruitment at Bethesda Softworks, the studio that will become one of the reference points for video games. There, Pietro realised that the market was expanding rapidly and that in Italy, still virgin ground, there was great potential. 'I started looking at the addresses of video game companies on product boxes,' Vago recounts. 'I would phone and ask if they needed a distributor for Italy. Thus came the first licences from the American and Japanese giants.


