Games

Don't turn off those servers: how is the Stop Killing Games campaign going?

The collection of signatures exceeds one million. However, the resistance of gamers against digital oblivion has a setback.

by L.Tre.

2' min read

2' min read

What happens to an online video game when it stops being played? In most cases, it simply disappears. And with it goes the chance for millions of players to relive an interactive experience that often marked an era. Against this 'digital death', the Stop Killing Games movement has risen up, a grassroots initiative to demand that video games should no longer be cancelled altogether once their commercial cycle is over.

It was Ross Scott, youtuber and creator of the popular 'Freeman's Mind' format, who launched the movement a year ago. The occasion was the final shutdown of The Crew, an online driving simulator published in 2014 by Ubisoft and which over time had reached a player base of around 12 million. When Ubisoft decided to shut down the servers in 2024, the game became completely unusable, even in single-player mode. For many, this was the straw that broke the camel's back.

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The proposal: guaranteed access even after closure

The Stop Killing Games campaign proposes a common sense solution: guaranteeing access to video games even after the end of commercial support. How? In three ways: by offering offline modes, by allowing the use of private servers, or by releasing essential code to the public, to allow fans to keep them alive on their own.

The appeal was widely supported. The online petition launched by Scott has exceeded one million signatures. The aim now is to take the issue to the institutional level, to the European Commission, with the ambition of obtaining legislation that forces publishers to consider the preservation of games as a cultural as well as a commercial duty.

The problem: costs (and the industry crisis)

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But the problem is, as is often the case, economic. Keeping servers running costs money. And the gaming industry, although expanding globally, is going through a difficult period, marked by layoffs, mergers and increasing pressure on margins.

A first official response came from Video Games Europe, the European association representing some of the major players in the industry, including Nintendo, Epic Games and Microsoft. In a note, it explained that 'the decision to discontinue online services is complex, is never taken lightly and must be an option for companies when an online experience is no longer commercially viable'. In other words: keeping them on costs too much.

The proposal to allow private servers, i.e. to let independent communities manage the online infrastructure, also raises questions of security, licences and intellectual property. And here the ball is back in the legislators' court.

Videogames as cultural heritage

But there is an issue that goes beyond corporate budgets: that of digital memory. Video games are not just commercial products: they are cultural objects, artistic expressions, instruments of collective storytelling and creation. Eliminating a video game altogether means erasing a part of the history of digital media. And that is a loss for everyone. Let us hope that it does not all end like this. But above all, that we do not confuse the memory of the video game as a cultural object to be protected with the laws of the market. They are two different things.

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  • Luca Tremolada

    Luca TremoladaGiornalista

    Luogo: Milano via Monte Rosa 91

    Lingue parlate: Inglese, Francese

    Argomenti: Tecnologia, scienza, finanza, startup, dati

    Premi: Premio Gabriele Lanfredini sull’informazione; Premio giornalistico State Street, categoria "Innovation"; DStars 2019, categoria journalism

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