Egm x-rayed: CiccioGamer89 explodes Idntt revenues (+94%)
The famous creator is the spearhead of the talent agency In-Sane! acquired by the digital content company in 2022
6' min read
6' min read
Hamburgers and Easter eggs. What do they have to do with content creation? No, we are not talking about the now much-talked-about Ferragni affair, but rather about Mirko Alessandrini, better known on YouTube as CiccioGamer89, a gamer and content creator who recently launched his own line of hamburgers and Easter eggs, the former of which can only be purchased through delivery platforms and the latter, in a limited edition, on e-commerce sites. CiccioGamer89 is probably the 'spearhead' of the talent agency In-Sane! Srl, acquired by Idntt in 2022 and now a 75% subsidiary. And it is the first example of 'branding', i.e. the transformation of a creator into a brand and of its contents into a product that can be purchased by its community.
The Agcom Guidelines
.CiccioGamer89, with more than three million community members, undoubtedly falls within the influencer guidelines launched by Agcom in early 2024, which apply to those who have at least 1 million followers on different platforms, have published at least 24 pieces of content in the year prior to Agcom's survey and have an average engagement rate of 2% in the last six months (the engagement rate, or interaction rate, measures the number of interactions made by an influencer's fanbase in a given period; however, there is currently no single formula for its calculation and each social network uses a different one).
But the legislation is already having an effect, so much so that Agcom has recently initiated six preliminary proceedings against six influencers who are allegedly promoting 'easy and safe' methods of earning money, as well as four moral suasion initiatives aimed at four influencers who allegedly publish photos and videos on Instagram highlighting brands and tourist facilities with which they are believed to have business relations. And all these influencers do not indicate the promotional nature of their communications.
The situation is serious. But as far as CiccioGamer89 and other minor creators of In-Sane! Srl (thus not subject to the Agcom guidelines but nevertheless required to comply with the rules on commercial communications, teleshopping, sponsoring and product placement, which primarily prohibit surreptitious advertising), the 'branding' of products and content is certainly possible if carried out transparently.
Idntt numbers
.For Idntt, the integration with In-Sane! Srl resulted ina 94.4% jump in revenue to EUR 19.3 million, but even if the EUR 8.6 million contribution of In-Sane! was separated out, turnover would have risen by EUR 795,000 (+8%). The increase in turnover, however, was not proportionally reflected in the profit margins: ebitda rose by 31% to EUR 3.5 million, ebit by 26.1% to EUR 2.9 million, and net profit by 19.9% to about EUR 1.7 million. In fact, In-Sane! Srl's margins were markedly lower than the rest of the group, even though they improved significantly compared to 2022 (the company's ebitda margin rose from 5.9% to 9.3%, albeit in the presence of decreasing revenues compared to the €9.7m of 2022).

