Here is Marathon, Bungie's return is already a bet
Ten hours of gameplay are not enough to judge Bungie's new shooter. Marathon abandons the narrative formula of the 1990s and becomes a competitive extraction shooter
This is not a review. It's ten hard-earned hours of gameplay that weren't even enough to get a moving picture of what Marathon is today, what is widely anticipated as the grand return of one of Bungie's historic PlayStation series, which debuted in early March.
This is not a review because, as the developers themselves have asked, the game is not yet up and running: the servers have been acting up on opening days. But also because in 2026, after the failures of Concord and Highguard, it is complicated to evaluate live services lucidly. We are talking about a category of video games that live for years thanks to continuous updates, seasons, and microtransactions, but which over time seems to be gaining less and less popularity, especially among the younger generation. Recall that Sony acquired Bungie in 2022 for around $3.6 billion precisely because it wanted the Seattle studio's expertise in live-service games at all costs.
At the same time, the writer was an early fan of Destiny, Bungie's last great success, whose legacy Marathon picks up. Given all these premises, which are meant to be an expression of a basic fragility in evaluating the game, Marathon has not yet convinced me but has intrigued me like few video games in recent years.
It is no longer the old narrative shooter of the 1990s to which I was so attached: it has become a multiplayer shooter, i.e. a competitive game in which small teams enter a map, retrieve resources and try to get out alive while other players do the same. A niche genre, but highly coveted today because it can support 'game as a service' business models.
What we have understood so far.
In the game you play a Runner, a kind of cybernetic mercenary who explores an abandoned colony on the planet Tau Ceti IV. Each Runner has different abilities. Some are faster, others are tougher or specialise in ranged combat. The choice of Runner greatly changes the way the game is played, because Marathon does not reward the one who shoots the most but the one who handles information, position and escape better.






