Videogames

Nintendo Switch 2, the review. What's it like for Generation Alpha? And for Gen X?

Generational review of the big N's new gaming machine.

by Luca Tremolada

3' min read

3' min read

Reviewing a console in 2025 is not so trivial. It makes you suddenly feel "gringe" (embarrassing ed) especially for those who lived through the golden age of gaming machines, and are therefore over 40 years old. It means putting yourself on a psychoanalysis couch to leave behind that mixture of excitement and enthusiasm that accompanied your childhood, adolescence and late teens. For decades, home consoles have been identity objects - nintendarians versus xboxarians versus sonarians -, gateways to the most innovative digital technologies of their time, meeting points for new forms of entertainment.

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Over the past ten years, with the success of smartphone gaming and the ability to play on virtually any device, gaming machines have become something else. That is why, to review Nintendo Switch 2, I have relied on the judges of two decades - in the sense - two ten-year-old kids. The reason is also related to the fact that they, the younger gamers, don't care that much that Nintendo's new console is the most anticipated gaming event of this 2025, especially after the postponement of GTA VI to next year.

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After the extraordinary success of the first Switch - more than 150 million units sold since 2017 and almost 1.4 billion games distributed - the new model comes with a bigger screen, improved graphics, updated controllers and a line-up of exclusive titles aimed at renewing the interest of millions of gamers. It hasn't changed, there's nothing really new, and for Nintendo's habits - it has always tried to innovate - it's a novelty.

Another aspect to consider is the price: the Switch 2 is much more expensive than the previous generation, $449.99 (€479.99 for us), 50 per cent more. But even this is a 'feature' that a pre-teen only cares about up to a certain point; it is more of an issue for families.

So all these evaluations aside, what I realised from observing and interviewing young people is that, all things considered, the fact that it is 'more of the same' is something very positive. Installation, configuration and the ability to load games from the 'old' Switch are winning features. As are the magnetically docked Joy-Cons, which are slightly larger and much easier to use. They found the mouse mode, which allows you to use the Joy-Cons on a flat surface, even on your trousers, incredibly fun.

While they were puzzled when I explained to them that there is now the possibility of handling virtual cartridges, which allows you to exchange games with friends and family. I realised that for many of them (Gen Alpha) the real fun is inviting friends (in attendance) over and playing together, each with their own controller. Online gaming, also due to age issues (voice chat is only available for users aged 13 years or older) and perceived online safety of families, is something they are not yet familiar with but are attracted to.

The real novelty of this Switch is in fact related to the ability to share and communicate online gaming experiences. Quite simply, as they soon realised, there is a button on the Joy-Con that wasn't there before. Game Share allows you to share the multiplayer experience of specific games: you only need one copy to play with other friends who own the console, thanks to this option that streams the title to other participants. It is also possible to purchase the Switch 2's camera, designed to be used with Game Chat, separately.

For an adult, however, this new Twitch-style option looks really interesting for playing together with friends, looking each other in the eye or chatting in the evening while everyone plays their own video game. From this point of view, the most convincing aspect of this console is the fact that it has suddenly become adult, in the sense that, unlike in the past, it will be possible to play many new third-party titles designed for PlayStation and Xbox, such as Cyberpunk 2077, Street Fighter 6 or Elden Ring. All games previously, also due to the limitations of the Nintendo Switch hardware, excluded from the catalogue.

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  • Luca Tremolada

    Luca TremoladaGiornalista

    Luogo: Milano via Monte Rosa 91

    Lingue parlate: Inglese, Francese

    Argomenti: Tecnologia, scienza, finanza, startup, dati

    Premi: Premio Gabriele Lanfredini sull’informazione; Premio giornalistico State Street, categoria "Innovation"; DStars 2019, categoria journalism

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