Games

Inside the helmet, out of time: virtual reality still searching for a story

The Visioni VR competition, organised in collaboration with the National Science and Technology Museum in Milan, presented six short films exploring the limits and potential of immersive storytelling

3' min read

3' min read

Wearing a VR helmet in 2025 to enjoy a film show is a cyberpunk act, a post-modern gesture, something that is already vintage because it belongs to the recent past. Despite numerous experiments, visor-based cinemas have not become mainstream, nor has VR in video games and on the home television. While it has found important applications in education, maintenance and design.

This premise is a must when you attend a VR short film event as a juror. This year's competition Visioni VR, organised in collaboration with the Leonardo da Vinci National Museum of Science and Technology, was held in mid-September, a few days ago, and featured 6 of the best national and international productions, ranging from documentaries on current affairs to pedagogy, from physical to inner journeys, and even the recounting of crucial events in recent history.

Loading...
Loading...

Also in previous editions, Visioni VR was a moment to get inside the heads of directors, scriptwriters and digital artists who believe - or have believed - in this technology. In order to better understand the boundaries of these experiments, at what point is the dialogue with the language of videogames, for example, how much the passive narrative of audiovisuals can be possessed by the interactivity of virtual reality.

This year, two works caught the imagination of the public and critics more than others.

"Sweet End of the World!" by Stefano Conca Bonizzoni (Officine Creative - University of Pavia, Motion Pixel and Notte Americana) is an immersive experience in virtual reality, we could say classical. We are inside an experience that has nothing virtual about it in the proper sense of the term. It is filmed with special cameras shooting in all directions. The viewer, with a VR visor, can look around as if he or she were 'inside' the scene, but cannot move freely in space (you are stationary at one point). It is the most common format for real films.

The idea of the authors was to give shape to a fairy tale that a mother tells her child while breastfeeding him. A bedtime myth for a good end of the world. The mother with the child is behind us, in front of us unfolds a sometimes strong tale that explores places on the edge of collapse to meet heroes capable of showing us the way. The signs of the crisis are the global systems of food production and consumption, the effects of global warming, the impact of human greed on the ecosystem. This is not a moralistic lesson, but the dreamlike and at times even poetic tale of someone who wants to confront us with the worst of our civilisation without scaring us at all costs. A good end of the world, good only in form.

Loading...

The second most popular film was 'EGON SCHIELE - A Personal Encounter' by Gerda Leopold. As the title suggests, this interactive film recounts the life of the famous Austrian painter in early 20th century Vienna. We are in Vienna in 1900, in front of him on his deathbed. Flashbacks, memories, prison and his works: everything speaks to us and tells us the most significant fragments of his intense life. The viewer's choices influence the development of the story, turning the work into an intimate encounter with Schiele.

The two works are technically classics. And this is not necessarily good news for this narrative technology. Those who have been practising virtual reality - even at a touristic pace - for some years now are witnessing a restoration phase. After the leaps forward of the past few years, after the nausea caused by VR's uncaring direction, after the attempts to transform the narrative into something truly active, more like a video game than an actual film, it is as if this avant-garde has surrendered to the spirit of the times. What there was to invent in VR has already been invented, this 2025 edition of VR Visions seems to be telling us.

While waiting for the new cinema of artificial intelligence creatives, virtual reality filmmakers must respond with stories worthy of being told inside a helmet.

Copyright reserved ©
Loading...

Brand connect

Loading...

Newsletter

Notizie e approfondimenti sugli avvenimenti politici, economici e finanziari.

Iscriviti