Hi-tech frontiers

Inside the new immersive culture: the spectator at the centre of the images

The evolution of entertainment is not only through AI, but through spaces that, thanks to cutting-edge technology, recreate environments where the show is 360 degrees.

by Alba Solaro

Un frame del video musicale “Haze” di Lin Chien, vincitore del Baiff 2025 Photography Award. (COURTESY BAIFF)

7' min read

Translated by AI
Versione italiana

7' min read

Translated by AI
Versione italiana

Seeing is no longer enough for us. We literally want to immerse ourselves: in a painting by Monet, in a starry night by van Gogh, in the virtual concert by Abba, in the corridors of Hogwarts castle with Harry Potter. Watching is increasingly an immersive experience, a magic and overused buzzword, at risk of overdose and immersive-washing - if we don't want to end up considering even video chatting with a friend as immersive. A different way of looking at it is to consider it as a further step in the evolution of the image society that began in the 1980s with music videos, which had created a new language, changed the way of consuming and thinking about music, but also fashion, cinema. And they had, for the first time, blurred the boundaries between content and marketing. Today it seems like prehistory to us, but videos are still the ones that keep us glued to the stories on our phones. Only now everything is immersive. And it will be more and more so. According to official data, in 2024 the total global entertainment market was about 114 billion dollars and it is estimated that it will quadruple, reaching 442 billion dollars by 2030. A boom where new technologies are, of course, the driving force. Artificial intelligence in the lead, but also the design of unprecedented spaces: huge domes whose walls incorporate LEDs, video projections mapped on a vast scale, where even the space where the spectator sits becomes part of the show. Where does all this take us? To a new form of art and communication, or to the risk of flattening everything into pure entertainment? We turned the question over to those working in this field at the highest level.

“King Size”, l’installazione che Marco Brambilla ha realizzato per l’inaugurazione dello Sphere di Las Vegas, su invito degli U2. (©MarcoBrambilla)

"A SOLUTION TO CONVICT PEOPLE TO GET OUT OF THE HOME"

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At 15 he was shooting his first videos. At 28, he set foot in Hollywood with Demolition Man, a sci-fi action movie starring Sylvester Stallone and Wesley Snipes. Then Marco Brambilla, born in Milan in 1960, naturalised Canadian for many years, decided that video art was more exciting than the compromises demanded by the film industry.

One of his AI-driven digital moving image works, Approximations of Utopia, was simultaneously projected on 95 billboards in Times Square, New York. His video collages such as Megaplex, echoing the triptychs of Hieronymus Bosch, have passed through MoMa and the Guggenheim. "Now I am working with Donatien Grau, the curator of contemporary art at the Louvre, on my next work, The Body of the Emperor, inspired by Roman emperors to talk about this world increasingly focused on myth and the centralisation of power".

Brambilla's work is large-scale and highly immersive. After Utopia, which after Miami will be in Spain and then Montréal, uses very high screens as totems, "on which images (re-processed by AI) from 18 universal expos are projected. Expos have always fascinated me. They are wonderful time capsules, used to show the technological advances of different countries. When I moved to Canada as a kid, one of the first things I saw was the Expo in Montréal, then I managed to visit those in Osaka, Shanghai, Seville, Brussels'. Utopia, Brambilla recalls, means nowhere. 'A collective dream that has always been unattainable. When I was studying architecture, I was fascinated by the work of visionaries such as the Italians Archigram and Superstudio who, in the pre-digital world, designed models such as the Plug-In City, a utopia of a constantly evolving megastructure incorporating all services'.

Visionary spaces are still being designed. After seeing the Heaven's Gate installation in London, U2 invited him to collaborate on the show held for 25 nights in a row to inaugurate the Sphere in Las Vegas: a gigantic 15,000-seat dome with a curved LED screen covering its entire surface area for 15,000 square metres at a resolution of 16K (the highest in the world). Also monstrous is the video work he projected: King Size inspired by Elvis Presley as a symbol of the lost American dream. To realise it, Brambilla trained an AI to process over 12,000 samples of footage from the rock'n'roll king's concerts and films. "It was amazing. I've never seen anything of that size, it's a hyperspectacular facility. Where even the term immersive takes on a whole new meaning. It's not often that you see 15,000 people with their mouths wide open in amazement, in times when nobody is amazed by anything anymore. More are being planned, in London and Dubai. Maybe this will get people to leave their computers and mobile phones behind. And finally get out of the house.

"IF A FILM INVOLVES US, IT IS BECAUSE OF WHAT IT SAYS, NOT HOW IT SAYS IT"

In another corner of the world, there are those who bring audiences into an ancient building to see the future. The Burano Artificial Intelligence Film Festival (Baiff), is more than pioneering, born in 2023 when cinema made with the aid of AI hardly existed. This year in October there will be the fourth edition. The poetic detail is that all this is not happening in some hyper-technological megalopolis, but among the colourful little houses on the small island of Burano. "We arrived here, escaping from the overtourism of Venice," says Giovanni Balletta, founder of the festival with his partner, Hanna Rudak, a Belarusian filmmaker. "And here we learned of a romantic story that inspired us, that of Bepi Suà. His house has the most colourful façade of all. Bepi was for years the maintainer of the local cinemas, here there were no less than four out of not even 4,000 inhabitants! When the last cinema closed, he would drop a white sheet in front of the house and project cartoons for the children of Burano'. The idea of doing a festival of short films made with AI was a leap in the dark. "We wondered, who knows if anyone will show up. Within a week of launching the site we had received 34 shorts; by the end of the registration period it had grown to 254 from 122 countries around the world." The Baiff's look at creativity and artificial intelligence immediately attracted 'other crazy people like us who are curious about what will come out, such as Andrea Seno, a former Inter Milan footballer who is now president of the Baiff, the deputy is Marco Nardin; Giovanni Selvatico, Piergiorgio Baroldi and Giacinto Fiore, who gave us our first big national showcase at the AI Week in Milan, have also joined'. You can see all the selected shorts on the website, but the festival is in presence, hosted in Venice by the Fondazione Querini Stampalia. "And it is totally immersive," adds Balletta. "The spectator can dive into marathons of shorts, meet all the filmmakers and creators who are also in the audience, participate in popular meetings with scholars such as the philosopher Nicola Donti. Perhaps one day not far off, we will be able to ask an AI app 'I would like to watch a horror film with Johnny Depp and Brad Pitt in a cottage on Mars' and the film will be created directly in front of us in real time. But one of the most interesting things we have observed in recent years is the evolution of the film crew, which now consists of creators, directors, prompt engineers, and experts in the various technological tools. Every time a technological innovation has been introduced in cinema, professional roles have not been lost, new ones have been created. The AI follows our directions: it takes a real cinematographer to tell it what kind of shot you want, with what light, what lens, etc. It takes skills. But above all, you have to have something to tell. If a film engages us, it is not because of how it was made, but because of what it is telling us'.

Un momento di “Aura Invalides”, show realizzato nel 2023 dalla canadese Moment Factory a Les Invalides a Parigi. (©MOMENT FACTORY)

"EMOTION WORKS AS A CULTURAL COLLANT"

Immersiveness is participation? Giorgio Gaber will forgive us for the quotation, but it captures well the idea around which the work of the Canadian Moment Factory moves, which since 2001 has been realising multidisciplinary entertainment projects for clients such as Madonna, Billie Eilish, Sony, Microsoft, Disney, and most recently Real Madrid. "Our teams combine video, sound, lighting, special effects, interactivity and architecture to engage the audience," explains Catherine Turp, who started out as a vee-jay and is now the studio's director of creation. "The mission since we started has always been to combine creativity and technology. And our vision is really to spark connections by creating experiences in the physical world that allow people to connect". Immersivity, Turp explains, is just one of the elements they use. An element that amplifies certain experiences, but the central point is really the experience. Indeed, the emotional experience 'because we see emotion as a real cultural glue'.

Show realizzato da Moment Factory, “Phish” allo Sphere di LasVegas nel 2024. (©MOMENT FACTORY)

Ever since Moment Factory was formed 25 years ago, 'we have been looking for new forms of multimedia entertainment. Now, I would rather say that we are looking for new forms of human experiences. We call them new digital bonfires, because people gathered around the fire thousands of years ago to share stories, to have these collective experiences'. One of the most evocative projects is Arbora Lumina, an illuminated night trail in the forest on a thousand-year-old estate, the Domaine d'Harcourt in Normandy. "Curiosity Cove in Singapore, on the other hand, is a multi-sensory experience where the wonders of nature come to life in a supernatural world, and each element responds to the touch and movement of children. Among the public's most popular projects is Mirror Mirror: a room filled with fog and colours and incredibly immersive sound. To surprise, to excite is essential. But the most important thing for us is to start from a human-centred approach, to understand the audience and create this immersive context where people can feel part of something bigger than themselves'.

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