IULM Game Lab is born: the video game as a cultural language
The programme kicks off with an event dedicated to the 40th anniversary of Super Mario Bros., realised in collaboration with Nintendo.
Key points
IULM announces the birth of IULM Game Lab, a new platform dedicated to research, teaching and dissemination on videogames and, more generally, on ludic forms understood as cultural objects and social practices.
The programme with Super Mario Bros.
Opening the public programme is an event dedicated to the 40th anniversary of Super Mario Bros., realised in collaboration with Nintendo. The initiative, conceived as the opening event of the spring calendar, proposes an accessible but rigorous reflection on the evolution of the video game and its cultural impact, starting from one of the most recognisable icons of contemporaneity.
"The birth of the IULM Game Lab represents an important step in the University's path towards the study of contemporary languages and creative industries," stressed Valentina Garavaglia, Rector of IULM University. "The videogame is today a central cultural form, capable of influencing imaginaries and modes of communication. Placing this project in an open and shared space means strengthening the dialogue between university and society'.
The video game market
The centrality of the video game in the contemporary cultural landscape is reflected in a structural growth of the sector, which is also increasingly relevant in terms of employment and education. In Italia, in 2024, the video game market reached EUR 2.367 billion, with about 14 million video gamers (33% of the population between 6 and 64 years old, 84% of whom are of age). The national production has over 200 operators, around 2,800 employees and an estimated turnover of between EUR 180 and 200 million (data: Video Games in Italia in 2024 by IIDEA/Annual Data Report on Europe's Video Games Sector by Video Games Europe). More than half of the companies expect new hires or collaborations in the two-year period 2025-2026.
At European level, the latest analyses by the Council of the European Union and the European Commission indicate that the sector is more than eleven times larger than in Italy and is recognised by institutions as an integral part of the cultural and creative industries, with a growing impact on employment and economic development.
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