Cultural Heritage

Lubec 2025: cultural impact assessment site

Going beyond tickets and revenues to include democracy, economy and inclusion. The MiC prepares the States-General of Digital Culture and presents digital projects

by Giuseppe Cosenza

LuBeC, convegno “Valutare l’impatto dei progetti culturali: framework di riferimento, metodologie e strumenti”

3' min read

Translated by AI
Versione italiana

3' min read

Translated by AI
Versione italiana

The impact of culture on the environment and society has been a much-debated topic in recent years, especially since the realisation that a museum, a festival or an art exhibition can affect the democratic and participatory processes of citizens, as well as play an important role in the activation of virtuous economic processes and the creation of inclusive systems: think of welfare and democratic participation. The interest is linked not only to the urgency of justifying public investments, which are increasingly scarce due to the chronic reduction of resources, but also to the increasingly widespread desire to understand how the individual, an organisation and a community can be transformed by a cultural project and how this change can be translated into a number or an index.

Culture Assessment

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The 2025 edition of LuBeC, Lucca cultural heritage, was an opportunity to reflect on the important topic of multidimensional assessment of the impacts of cultural projects in the context of sustainable development; during the conference 'Assessing the impact of cultural projects: reference frameworks, methodologies and tools' several insights emerged regarding the increasingly common view that culture cannot only be assessed by the number of admissions, ticket sales, bookshop, bar and restaurant turnover, but that there are other ways.

A new method in Brescia

 Stefano Karadjov, direttore della Fondazione Brescia Musei, ha presentato una nuova metodologia di analisi dell’impatto di tipo qualitativo, sviluppata in collaborazione con il consorzio AASTER, che vede il museo come un’autonomia funzionale della cultura. Sono state fatte delle interviste e dei focus group a circa settanta stakeholder del territorio, quali rappresentanti di enti locali, politici, direttori e presidenti di istituzioni museali, ai rappresentanti delle principali aziende e agli organi di Confindustria, Camere di Commercio e rappresentanti delle università, ecc. Le interviste sono state raggruppate in tre cluster, mondo dell’impresa, associazionismo e istituzioni e, per ciascuno, sono stati individuati i driver su cui si sono articolate le domande. Nel primo cluster, ad esempio, i temi riguardano: i fattori che rafforzano la propensione delle imprese a investire nel sistema culturale e nel patrimonio, il ritorno per l

The Experience of the Capital of Culture in Parma

Francesca Velani di Promo PA, organizzatrice dell’evento, in collaborazione con Roberta Ghilardi di Deloitte, Isabella Mozzoni dell’Università degli Studi di Parma hanno presentato Calibro, una piattaforma per la valutazione degli impatti generati dalle progettualità culturali in relazione agli obiettivi di sviluppo sostenibile. La piattaforma, finanziata con fondi PNRR, Toc Transizione digitale, è pensata per supportare le organizzazioni culturali pubbliche e private nella valutazione di progetti e programmi culturali e nasce dell’esperienza sulla misurazione degli impatti di Parma Capitale Italiana della Cultura 2020+21. In quella esperienza sono state analizzate attività culturali eterogenee e valutati progetti di diversa natura, sia tipologica, sia per ambito: dalle arti visive a quelle performative, per arrivare al video-gaming e al mondo dell’audiovisivo. La piattaforma si basa su principali framework internazionali esistenti in materia, su tutti l’UNESCO Culture 2030

The main message that emerged from the conference is that the evaluation of culture is complex and that there will be no completely adequate indicators, data or reports to exhaustively describe the real impact of a museum or redeveloped space on society and the individual. However, as Flavia Barca, an expert in evaluation, explains: 'It is worth engaging in research into new indicators and investigating new cultural and online consumption practices, in order to open a window on the future.

Digital MIC projects

The Digital Library of the Ministry of Culture, for example, presented Ecomic, the digital ecosystem composed of tools and platforms for the cultural sector, and announced the event 'Stati Generali della Cultura Digitale' (States General of Digital Culture), scheduled for early December. The Archaeological Park of Sepino showed 'Rise of Ruins', a managerial video game in which the player becomes the park's director and, with a budget at his disposal, must manage excavations, personnel, restoration and exhibition routes; while the National Gallery of Umbria announced the launch of an experimental app based on artificial intelligence that, starting from emotions, offers visitors a customised route.

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