Nioh 3 and the art of dying well in demon Japan
We tested the third instalment of the series, developed by Team Ninja and published by Koei Tecmo. And we liked it
Nioh 3 is not just a new chapter in an action saga: it is a statement of intent on what hardcore gaming can become today. The story takes us to the most unstable feudal Japan possible, amid civil wars, political ambitions and a constant invasion of yokai, the creatures of Japanese mythology that in Nioh are never just folklore, but metaphor. The protagonist, Tokugawa Takechiyo, is a young man destined to become a shogun: not a pure hero, but a historical figure immersed in a world where the border between history and the supernatural is always blurred.
As in the previous chapters, the plot is not 'explained': it is reconstructed. Minimal dialogue, fragments of context, bosses who are historical characters deformed into demons. The narrative is environmental, implicit, almost archaeological. You have to dig to understand what is happening. And while you're doing that, you die. A lot.
The real novelty is the dual combat system: Samurai style and Ninja style, two souls of the same character. The first is methodical, based on posture, resistance, space management. The second is rapid, acrobatic, oriented towards mobility and improvisation. You can switch from one to the other in real time. It is not an aesthetic choice, it is a cognitive choice: two different ways of reading the same problem.
Compared to previous Nioh, the world is less linear. Not open world in the classic sense, but 'open field': larger areas, alternative routes, side quests that are not fillers but pieces of lore. The feeling is that of a Dark Souls that studied Breath of the Wild, without becoming Breath of the Wild.
What do you need to know before playing it? That it is not a game that takes you by the hand. That the loot system is deep, almost obsessive. That every enemy is a lesson. That difficulty is not a wall, but a language: if you don't learn it, you don't understand the game.


