Games

Pragmata, two-handed science fiction: Capcom bets on action-brain hybrid

Capcom's new title combines shooting and real-time hacking: strong vision, original mechanics, but uneven pace and some limitations in the AI hold back an ambitious experiment.

by Luca Tremolada

2' min read

Translated by AI
Versione italiana

2' min read

Translated by AI
Versione italiana

There's a little girl, an AI and a base on the moon. There's something familiar about Capcom's new sci-fi adventure. Pragmata starts with an accident, a lunar station out of control, and two unlikely protagonists: Hugh, an astronaut in a heavy suit, and Diana, a child-looking android. It is not just an escape. It is a man-machine relationship that builds as everything around collapses. A road movie in space, with zero gravity and dialogue reduced to the bone.

The game moves along two tracks. Action and hacking. The first is familiar: gunfire, cover, pacing. The second is the real signature: while Hugh fights, Diana 'hacks' into enemy systems. Translated: real-time mini-puzzles that break up the flow and make it more strategic. It's like driving and programming at the same time. Risky, but when it works, it's a little magic.

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Visually, Pragmata is a technological manifesto. Metal, silence, cold lights. The Moon becomes a hi-tech ghost town. The reviews emphasise just that: strong atmosphere, elegant worldbuilding, and a lead duo that holds its own even without rivers of dialogue. What Capcom imagines is an introspective but over-the-top science fiction. Not the usual screaming blockbuster, but a strange, almost auteur-like object.

Then there is the gameplay: a two-handed system. Hugh shoots, Diana hacks. Continuous coordination. You're not just a soldier: you're an operational pair. And that changes the pace. Less blind frenzy, more control.

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For Capcom, it's a winning bet because producing a triple-A game these days is like living through a horror film. In a market worth over 180 billion dollars, where it has become very easy to make mistakes, Pragmata tries to differentiate itself not with quantity, but with design.

The cracks, however, are visible. The pace does not always hold. The puzzles, in the long run, can interrupt the action too much. The enemy AI is not always up to the mark. And the story, while evocative, remains cryptic at times: more evocation than narrative. It is a game that demands patience. Not everyone will grant it.

But in an industry that often copies, here we try to invent. And that alone, today, is worth the price of the ticket.

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