Resident Evil and films based on video games: the story of a multi-billion industry
After decades of flops, intellectual property originally created for PCs and consoles has found a profitable formula
A budget of one hundred million dollars and box office takings of 1.36 billion for Super Mario, twenty million and nearly 300 million for Five Nights at Freddy’s, and 150 million and 960 million for Minecraft. Films based on video games have become a highly lucrative formula for Hollywood, and whilst Zach Cregger’s new Resident Evil, released in Italia on Thursday 17 September, is a fresh attempt at box-office success, the series is actually the first video game franchise to have achieved major cinematic success.
The first film in the Resident Evil series was released in 2002. Since then, the world created by Capcom has spawned seven live-action films – not counting the latest instalment – and has grossed more than 1.27 billion dollars. The new film has a budget of 75 million and an established potential audience: as of 30 June 2026, the video game series had sold 213 million copies worldwide.
According to forecasts published by Deadline on the eve of the US release, the film is expected to open with around $80 million globally, of which $40–50 million will come from North America. If this figure is confirmed, it would be the best opening weekend in the franchise’s history.
The Super Mario Disaster
The story had got off to a much worse start, with Super Mario Bros. from 1993, considered the first live-action feature film based on a video game. On screen, Nintendo’s colourful kingdom became a gloomy city, ruled by evolved reptiles, with little trace of the cheerfulness and rules that had made the game famous.
Production was troubled; directors Rocky Morton and Annabel Jankel had to contend with rewritten scripts and constant interference on set. The film cost, according to estimates, between 42 and 48 million dollars and grossed less than 39 million worldwide. It was a financial and critical failure, although over time it has developed a small cult following as a B-movie. For Hollywood, however, it left a negative mark on the adaptation of video games for the big screen.

