The EU Parliament is pushing for digital literacy to protect citizens and democracy
The resolution that has been adopted emphasises the need for targeted training for users of all ages and for the implementation of tools to help identify manipulated content
Digital literacy that is structured and targeted to protect citizens and democracy. This is the aim of the resolution adopted today by the European Parliament with 447 votes in favour, 128 against and 78 abstentions.
In the document, MEPs reiterated that media literacy and digital learning are now essential skills for young people and adults. These are essential skills that must be promoted at every stage of the educational journey, from school to university, and consistently developed in the workplace as well. This forms part of a lifelong learning (and professional development) process that involves the whole of society.
Understanding the digital world and being aware of the risks arising from the reckless use of platforms and devices is essential to ensuring that users can use technology safely, helping them to recognise disinformation, manipulation, foreign interference in information, cyberbullying and all the various forms and manifestations of online violence.
“Democracies cannot leave citizens to face disinformation, addictive design and the commercial interests of platforms on their own,” commented the rapporteur Marcos Ros Sempere. “Media literacy and digital literacy must become basic skills for everyone, at all ages. Europe must provide people with the tools to understand the digital environment and explore it safely, and establish clear rules for platforms, influencers and AI-generated content in public life and in school and university education.”
Platform design and handling
In this context, the European Parliament has emphasised the need for cooperation between the public and private sectors to promote digital literacy through a strategy applicable to all Member States. An action plan which, in schools and higher education, can ensure the use of tools free from inappropriate commercial influences. Involving users of all ages and helping them to clearly understand how the way platforms are designed can influence access to information, and to recognise the content that creates addiction and manipulate emotions.

