Football

World Cup kicks off: AI also takes the field this time

Towards the World Cup. The first major sports event in the age of artificial intelligence may rewrite the definition and use of big data

by Marco Barlassina

Adobestock

4' min read

Translated by AI
Versione italiana

4' min read

Translated by AI
Versione italiana

Lionel Messi approaches the eleven-metre penalty spot at a cadenced pace. He stops. A sigh, a short run-up and the ball goes into the box.

It is 4.23 p.m. Italian time on 18 December 2022, the date that will go down in history as 'the day that shocked the internet'. That moment of the 2022 Qatar World Cup final between Argentina and France was in fact watched live by some 1.5 billion people across all available platforms worldwide: almost 20% of humanity concentrated in a single instant in front of televisions, internet, streaming services, smartphones and other devices. It is estimated that that single minute generated over 500 terabytes of streaming video traffic and around 800 million social media interactions. In practice, those instants alone would have taken up between 4% and 5% of global internet traffic.

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With only a few days to go before the whistle blows for the 2026 edition of the World Cup in North America (kicking off next Thursday at 9 p.m. with the Mexico-South Africa match), one can be reasonably certain that that record will be broken. Firstly because four years ago most people still followed football via traditional television, while today the power, in terms of how the event is viewed, is shifting towards social media and digital platforms.

According to FIFA, the Qatar World Cup generated a total of 5 billion media interactions. Traditional television and digital streaming audiences were broadly equivalent (2.9 billion versus 2.7 billion), while social media were not far behind with 2.2 billion. Bank of America, which has dedicated a cyclopean report produced by its analysts to the upcoming World Cup, believes that this year's final could account for as much as 7% of the world's internet traffic, but above all, it recalls that the numbers seen so far were valid before the explosion of artificial intelligence.

Even bigger big data

"The 2026 World Cup will be the first tournament where data itself becomes a primary product," the analysts write. "All teams will have access to real-time artificial intelligence models capable of analysing millions of data points, as well as three-dimensional simulations of events to build their strategies." And while in the past the richest teams enjoyed a competitive advantage, in 2026 AI will democratise access to data. "All national teams are already using AI systems to process real-time performance metrics that didn't even exist during the previous tournament. We will not simply witness a football match: we will witness a gigantic real-time simulation in which the physical world is constantly being transformed into data at a rate of several petabytes per week."

According to estimates by SanDisk, the 2026 World Cup will be the most AI-driven and data-intensive World Cup ever organised, crossing the 90 petabyte threshold. This is 45 times the amount of data generated during the Qatar 2022 World Cup. For comparison, 1 petabyte is equivalent to about 13.3 years of high-definition video. This means that the event will produce the digital equivalent of more than 1,200 years of HD content in just over a month.

The exabyte era

However, the 90 petabyte estimate excludes social media, selfies, interactions from mobile devices and other platforms. Considering these sources and generation from AI, Bank of America estimates that 'total data creation could reach a record level of 2 petabytes, equivalent to about 45,000 years of 4K video'.

But where will all this data come from? Primarily from Football AI Pro, a tool with which Fifa and Lenovo have integrated generative AI into the very heart of the game. It is an advanced assistant for analysing the game. According to Fifa's website, it is 'the first tool of its kind designed for analysts and technical staff and focuses on in-depth analysis and report generation from official match data. It combines AI agents capable of interrogating structured match data (event and tracking data) with the Fifa Football Language model, video and other data sources to provide tactical and performance analysis and strategic recommendations in a fast, reliable and structured manner'. The system will analyse hundreds of millions of Fifa data points and over 2,000 football metrics, including pressing, movements, tactics and transitions. Each team will then have its own AI model analysing all available information in real time.

Then there will be the return to the forefront of the metaverse, in the form of three-dimensional avatars. BofA explains: 'Each player will be digitally scanned in about one second to create a high-precision 3D avatar used in offside and Var decisions. Not to mention that each of the 16 host venues will have a real-time digital twin used to monitor crowd flows, security and even biometric data from players' wearable devices'.

A purely quantitative figure then, alone explains much of the increase in data generation: with 48 teams and 104 matches, compared to 32 teams and 64 matches in 2022, the volume of traffic from streaming will be unprecedented.

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