Games

The paradox of Call of Duty: Black Ops 7. Richer and richer but we have changed

Activision's franchise looks better but struggles to compromise with the actuality of real wars

by Luca Tremolada

3' min read

Translated by AI
Versione italiana

3' min read

Translated by AI
Versione italiana

If there is one certainty in life, it is that a new Call of Duty is coming out in November. Punctual as a tax bill, but definitely more fun. Or at least, that's how it should be. This year it's Call of Duty: Black Ops 7. I've played them all, from the first Normandy landings in 2003 to the most unlikely space wars. We are talking about one of the richest franchises in video game history. We are talking about over 500 million copies sold in its history. Black Ops II (the granddaddy of this new chapter) remains the undisputed king with over 30 million units. Each year, the game has grown to become a shooter kolossal, a content-rich, self-referential work, unique in its genre. For Black Ops 7, which has just landed on PC and consoles, the challenge presents itself more arduous than usual.

The game was released recently, on 14 November 2025, and is attracting mixed reactions from gamers and critics. Sales have not yet reached the target set by publisher Activision. And the reasons are more than one.

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How did Black Ops 7 come about?

Developed by the Treyarch and Raven Software tandem, this chapter takes us to 2035. David 'Section' Mason returns (yes, the one from Black Ops II, and he even has the face of Milo Ventimiglia, to the delight of the ladies and the envy of us mere mortals). The plot revolves around a mysterious organisation called 'The Guild'. Raul Menendez, the supervillain, does not appear to be dead. The world returns to chaos.

Criticism of the co-op campaign

The cast is stellar. As always Cod is the best war film ever. This time, however, it lacks the writing of the previous chapters. Lots and lots of action and few plot twists. The co-operative component makes everything faster.

What it offers

The problem? Black Ops 7 'betrayed' the single player. The campaign was structured to be played in 4-player co-op. The result?

No break. You got that right. If the intercom rings or the cat decides to vomit on the carpet, you're dead. Unacceptable for a solo experience.

Always online. Even if you want to play alone, you must be connected.

Multiplayer and Zombies: Technical Salvation

The technical compartment and the multiplayer are two certainties. Here Treyarch's 'touch' can be felt and is a caress. The multiplayer compartment is solid as marble. The gunplay (the feeling of shooting) is excellent, the 18 maps at launch are a generous number and the movement system is fluid. It's a perfect playground for those who enjoy pure competition.

As for zombies, we are facing the 'greatest ever' mode. The round structure returns (thank goodness!) and the 'Dark Aether' storyline continues to expand. It's fun, chaotic and technically flawless.

What happened?

On paper, it is the usual blockbuster. Call of Duty: Black Ops 7 is a two-headed monster fighting with each other. On the one hand there is the 'commercial' soul that wants to push everyone towards the online, ruining the intimacy of the single player campaign. On the other is a sumptuous technical and multiplayer package that will keep millions of players glued for months. What has perhaps really changed, however, is our approach to wargames. Real conflicts on the small screen seem to have pushed shooter designers to strip them of topical references. Games like Cod and Battlefield have shifted the focus to a near future dominated by technology but without news anchors or existing wars. For reasons of expediency the maps as well as the stories seem to want to distance themselves from wars closer to contemporary reality. Somehow the way of experiencing these shooters has changed. Perhaps, after all, we have also changed.

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  • Luca Tremolada

    Luca TremoladaGiornalista

    Luogo: Milano via Monte Rosa 91

    Lingue parlate: Inglese, Francese

    Argomenti: Tecnologia, scienza, finanza, startup, dati

    Premi: Premio Gabriele Lanfredini sull’informazione; Premio giornalistico State Street, categoria "Innovation"; DStars 2019, categoria journalism

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