Video games, while waiting for GTA VI, 2026 will be the year of the latest blockbusters
From the return of Grand Theft Auto to Kojima's new visionary work: 2026 promises to be the year of 'too big to fail' video games
Just one name, the one that shifts the balance like a Christmas release: GTA VI. Rockstar has postponed it to 19 November 2026. Not a postponement, a directorial move. Put the industry's heaviest title at the end of the year and the calendar becomes Hollywood's. Vice City returns bigger, denser, more ramified. XXL maps, forking stories, graphics that push consoles and PCs like a turbo engine. The hype here is not excitement: it's capital. Investments, expectations, potential billions. Real economy disguised as entertainment.
Right behind, PS5 and Xbox 2026 ditches the shoes of the niche and dons those of the 'critical mass'. Resident Evil 9: Requiem takes Capcom back to basics: fear, slowness, tension. But with a photorealism that looks like a bad dream in 4K. Crimson Desert plays the muscular open world card: action RPG, promised freedom, wide horizons. Marvel Wolverine is the X-Men everyone has been waiting for for years: teasers, rumours, silence. Now it's the game's turn to talk.
There is no shortage of surprises. 007: First Light takes two extra months of development and arrives in May 2026 more polished. Classic espionage, gadgets, exotic locations: Bond, but with ray tracing. Lego Batman lightens the mood in late spring: irony, bricks, families on the couch. Meanwhile PCs and consoles fill up with indies and remasters: the long queue that makes volume, like the albums that keep streaming.
Nintendo observes, then strikes. Switch 2 launches with exclusives and revivals. Animal Crossing: New Horizons - Switch 2 Edition opens in January: more social islands, 4K resolution, digital comfort food. Mario Tennis Fever, Pokémon Pokopia, Dragon Quest VII Reimagined make variety, like a well-thought-out schedule. And new franchises and remakes - The Duskbloods in the lead - push the console towards more ambitious multiplayers. The trend? Few giants, high promise of quality, and many names trying to carve out spaces between blockbusters and cults. It's no longer just 'a big game' - it's a year in which the industry is aiming for megaproduction scenarios. The joystick is no longer a controller - it is the ticket.


